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Rogue Deck Builder
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Devlog
New build is up
September 25, 2024
by
Ted Bendixson
Just like I said in my previous post, I would get a new build up soon. Be aware that this build is still a game prototype. I'm trying out a new design direction for the game, one where you are free to...
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Getting Close to Another Playtest Build
September 24, 2024
by
Ted Bendixson
Hey folks, I've been busy working on this game for the past two months responding to your feedback. I'll do my best to summarize all of what has changed with the game since the last iteration. 1.) You...
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Exploring the neighborhood beyond the deck
August 15, 2024
by
Ted Bendixson
I'm at a crossroads in the design of this game, so I want to start a conversation. A few people have suggested my game needs some exploration mode where they player is no longer confined to the deck...
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Big Redesign Progress
August 05, 2024
by
Ted Bendixson
1
In my last blog post, I discussed a number of improvements to Rogue Deck Builder's core design. To recap, I decided to make the game a little more like Minecraft/Factorio in the way resources are acqu...
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Big Redesign Coming
July 23, 2024
by
Ted Bendixson
The coming redesign This game started with an absurd premise. What if there were a roguelike deckbuilder where you literally build a deck, as in a sprawling patio that consumes an entire neighborhood...
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Solar Panel and Prism Tower Build
June 27, 2024
by
Ted Bendixson
1
A new build is out. This one is more of a redesign. I got rid of the confusing HWA towers and replaced them with something more plausible and naturally occurring. I've touched on this in previous blog...
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Solar Panels
June 20, 2024
by
Ted Bendixson
There's an old talk by Jonathan Blow I keep coming back to over and over again. Truth In Game Design . It's my favorite talk ever, truly the talk that inspired me to make games. He describes a design...
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Artifact system
June 19, 2024
by
Ted Bendixson
1
I may have solved a part of my puzzle. I wanted this game to have many deckbuilding elements while also literally being a game where you build a deck. I want the deck building to affect the deckbuildi...
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Card Deck Design Problems
June 17, 2024
by
Ted Bendixson
1
One of the things that frustrated me the most when working on mobile apps, as a paid contractor, were the various design discussions we would get into. I was the programmer on the project and always h...
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Fighting Contrivance
June 17, 2024
by
Ted Bendixson
1
Rogue Deck Builder is a game that belongs to the Vampire Survivors genre. You are a hero under constant threat by hordes of enemies. In my case, the game is a play on words. The enemies are your neigh...
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It actually looks like a deck now
June 14, 2024
by
Ted Bendixson
1
I took some time to make the deck panels tile properly. Now the deck looks like a real deck. I'm happy with the result, but well aware that a better artist will come around and improve on it much more...
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Readable Card Descriptions
June 13, 2024
by
Ted Bendixson
The cards in the game now describe how the buildings and rules work. Now you can better understand how the game's rules work by simply playing it. Enjoy :-)...
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Malding Meter + Hot Tub + Battery
June 10, 2024
by
Ted Bendixson
This update brings you the malding meter, battery, and the hot tub. Allow me to explain. Malding: The player doesn't have a health bar. Instead, whenever a part of the deck gets destroyed, his malding...
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New Building Card (Battery)
June 03, 2024
by
Ted Bendixson
1
Hey. I just added a new building card. The battery building lets gives you +1 energy per turn when you play it. It's a good card to play early in the game when you need to build yourself up...
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Easy mode + UX Improvements
June 02, 2024
by
Ted Bendixson
Hey folks. Quick update. Tahita suggested I add an easy mode, so I did that. Literally the only difference is that you get 12 energy/turn vs. the 7 energy/turn you would get in hard mode. It makes it...
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Initial feedback and what I'm working on
May 31, 2024
by
Ted Bendixson
Hey folks, I just wanted to put down a quick list of things I'm working on based on feedback from a few early play testers. 1. Game is too hard. Putting in an easy mode where you get 12 energy a turn...
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