Animation changes, level design improvements


I posted a small update to the game build today. It contains some changes based on suggestions from a group of people who have played the game.

  • One of the levels fits into the camera a little better. 
  • The alpha animation for shooting the block and having it flash has been updated. 
  • The 'undo' instruction graphic appears on the first level and elsewhere so people always know how to undo their moves.

That's all for now.

The plan is to continue to collect feedback from early play testers.

I am considering a port to P.C. and making the world more non-linear, kind of like a Metrdoidvania game. If you are on a P.C. and would like to play this game, just leave a comment below. If there's considerable demand, I will definitely port to P.C.

Files

CoveKid.app.zip 88 MB
Jun 07, 2021

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