Animation changes, level design improvements
Cove Kid » Devlog
I posted a small update to the game build today. It contains some changes based on suggestions from a group of people who have played the game.
- One of the levels fits into the camera a little better.
- The alpha animation for shooting the block and having it flash has been updated.
- The 'undo' instruction graphic appears on the first level and elsewhere so people always know how to undo their moves.
That's all for now.
The plan is to continue to collect feedback from early play testers.
I am considering a port to P.C. and making the world more non-linear, kind of like a Metrdoidvania game. If you are on a P.C. and would like to play this game, just leave a comment below. If there's considerable demand, I will definitely port to P.C.
Files
CoveKid.app.zip 88 MB
Jun 07, 2021
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Cove Kid
Nineteen years later, a robot boots up and its strange new powers uncover a hidden world beneath the rubble.
More posts
- Cove Kid Demo Now Available On WindowsOct 01, 2021
- Cove Kid's Shader (Metal / Mac OS)Jul 07, 2021
- Bug Fix: Audio EngineJun 16, 2021
- The future of Cove Kid. Design direction and next steps.Jun 10, 2021
- What do game designers and mathematicians have in common?Jun 04, 2021
- Improved Camera Build AvailableJun 03, 2021
- Improvements to the camera systemJun 02, 2021
- Cove Kid Alpha 2 Now AvailableMay 27, 2021
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