View all by Ted Bendixson
Creator
Follow Ted Bendixson
Follow
Following Ted Bendixson
Following
Add To Collection
Collection
Comments
Devlog
Cave Factory
←
Return to Cave Factory
Devlog
Maybe it isn't so hard to make a game engine anymore
October 26, 2025
by
Ted Bendixson
I just finished porting this game to web assembly with Web GL 3.0 as the renderer. I would have preferred not to, since the web is quite a bit more complicated than other native platforms. But I just...
Continue reading
Firefox Browser Bug Fixes
October 25, 2025
by
Ted Bendixson
Hey. I just pushed a small update that addresses some issues people were having with the game failing to launch in the Firefox Web Browser. I just tested the game in Firefox on Mac OS, and it runs fin...
Continue reading
Web Build Available
October 25, 2025
by
Ted Bendixson
Small update. I just fnished making this game playable inside of a web browser. All of my games run inside of a custom game engine of my own making, and I finally cobbled together a decent WebGL / Web...
Continue reading
Additional bug fixes
October 13, 2025
by
Ted Bendixson
After some more playtesting, I fixed some small bugs and made a few tweaks. 1. The escape key closes the inventory 2. Magnets pull on iron gear wheels, and I fixed the bug I encountered while making t...
Continue reading
Patch 001
October 11, 2025
by
Ted Bendixson
This first patch fixes some bugs playtesters have discovered: If you fill up your inventory and then grab a resource or factory building from the world, the thing you grabbed gets deleted. With the bu...
Continue reading
Prototype Version 001
October 10, 2025
by
Ted Bendixson
I'm happy to announce the first publicly available version of Cave Factory, my attempt at a vertical factory builder game. Oh man, what a journey it has been. I first started this project back in Febr...
Continue reading