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Devlog
New player character sprite
June 07, 2026
by
Ted Bendixson
I've been working with an artist and just updated the game with a better player character sprite. This fixes a few problems. - The old sprite was a downscaled version of the 32x32 sprite which simply...
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Additional bug fixes on the May 26 build
June 03, 2026
by
Ted Bendixson
Three bug fixes just landed: 1. If you start a save file, research a few techs, and then start a different save file completely fresh, the tech upgrades from the other save slot persist into the new s...
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Bug fixes just landed
May 27, 2026
by
Ted Bendixson
I just dropped new builds that fix the following two bugs. 1. If you save while an inserter is grabbing a metal thing directly below a magnet, then load, the inserter will get stuck an irrecoverable s...
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Every pixel is simulated
May 24, 2026
by
Ted Bendixson
1
After a long winter break, I came back to Cave Factory in early March and have not really stopped since. This is the largest single update the game has ever shipped, and the headline change is one I h...
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Update coming soon
May 13, 2026
by
Ted Bendixson
I'll keep it short. I've been super busy with the game over the past few months. I made one really big move that changes how the game plays, and it opens up quite a few possibilities. Moving forward,...
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Maybe it isn't so hard to make a game engine anymore
October 26, 2025
by
Ted Bendixson
I just finished porting this game to web assembly with Web GL 3.0 as the renderer. I would have preferred not to, since the web is quite a bit more complicated than other native platforms. But I just...
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Firefox Browser Bug Fixes
October 25, 2025
by
Ted Bendixson
Hey. I just pushed a small update that addresses some issues people were having with the game failing to launch in the Firefox Web Browser. I just tested the game in Firefox on Mac OS, and it runs fin...
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Web Build Available
October 25, 2025
by
Ted Bendixson
Small update. I just fnished making this game playable inside of a web browser. All of my games run inside of a custom game engine of my own making, and I finally cobbled together a decent WebGL / Web...
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Additional bug fixes
October 13, 2025
by
Ted Bendixson
After some more playtesting, I fixed some small bugs and made a few tweaks. 1. The escape key closes the inventory 2. Magnets pull on iron gear wheels, and I fixed the bug I encountered while making t...
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Patch 001
October 11, 2025
by
Ted Bendixson
This first patch fixes some bugs playtesters have discovered: If you fill up your inventory and then grab a resource or factory building from the world, the thing you grabbed gets deleted. With the bu...
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Prototype Version 001
October 10, 2025
by
Ted Bendixson
I'm happy to announce the first publicly available version of Cave Factory, my attempt at a vertical factory builder game. Oh man, what a journey it has been. I first started this project back in Febr...
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