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Small update. I just fnished making this game playable inside of a web browser. 

All of my games run inside of a custom game engine of my own making, and I finally cobbled together a decent WebGL / Web Assembly platform layer to make that possible.

I'm still rounding out some of the smaller things. I think some browsers throttle the audio, leading to pops if you aren't in fullscreen. I also want to make it progressively load content so you don't see a black screen for a few seconds on startup.

That said, for a game prototype, I'll take the win. I'm exhausted. 

I still recommend playing the native builds on both Windows and Mac OS if you can. It runs just a little more smoothly with native rendering in Metal and D3D11. The input is a little more responsive as well.

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