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Devlog
Mooselutions is Now Available on itch.io
March 31, 2026
by
Ted Bendixson
Mooselutions is now available for purchase on itch.io for Windows. A Mac OS version is coming soon. For those of you who don't know, Mooselutions is a 2D Sokoban-style puzzle game with nearly fifty pu...
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New World Map
November 20, 2023
by
Ted Bendixson
I updated the game's world map so it fits in with the game and feels more lively. Unexplored areas are white, levels you haven't completed yet are yellow, and completed levels are green. The world map...
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Mooselutions coming to Steam
August 17, 2023
by
Ted Bendixson
1
I will be releasing the game on Steam. Follow the link to wishlist Mooselutions when it becomes available. Mooselutions on Steam (steampowered.com)...
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Moose game gets the zoomies!
July 10, 2023
by
Ted Bendixson
1
Mooselutions runs on a custom game engine. This seems kind of funny considering that Mooselutions is a cute 2D pixel art game. What is there to improve upon here? Why not use an Engine like Unity for...
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Paper Prototyping. A Skill That Will Save Years of Your Life
May 15, 2023
by
Ted Bendixson
#game design, #prototyping
Game design is a dark art. Most of us who start making games do it by feel. We know what we enjoyed playing as kids, and we make games that remind us of the joy we felt (and still feel when playing ne...
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Windows Fullscreen + Main Menu
May 11, 2023
by
Ted Bendixson
Hey folks, As this project gets closer to completion, I have spent a little bit of time putting in the standard staples you see in most games, things like support for fullscreen on Windows and, of cou...
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Small bug fixes
April 22, 2023
by
Ted Bendixson
Just posted a new build with a small bug fix. If you somehow got two moose onto separate rail carts, got them facing each other, and walked into both of their paths, the game didn't recognize that the...
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Sharing more Mooselutions
April 20, 2023
by
Ted Bendixson
1
Hey folks. I've been doing some more work on the game, mostly responding to feedback from a bunch of play testers. The new build is only available on Windows for now, but I will put up the Mac version...
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Most Ideas Are Bad
February 24, 2023
by
Ted Bendixson
2
I just finished making another puzzle for Mooselutions. It involves conveyor belts, one of the earliest elements in the game. Given that I have been actively working on this game for more than a year,...
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How To Hire Game Artists (As a Programmer)
November 23, 2022
by
Ted Bendixson
4
#art
A lot goes into making a game. In addition to games being one of the more technically challenging programming projects, they are an art form unto themselves. Games that sell well have great looking ar...
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Explaining Away The Edges
November 04, 2022
by
Ted Bendixson
#game design
A good game design is one that never needs to explain itself. Games should be playable with little to no instruction. Although this isn't always achievable with every game you design, it's a goal wort...
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A Degree of Freedom
November 02, 2022
by
Ted Bendixson
1
#game design
How to expand the scope of gameplay in games Design is the hardest part of making a game. Programming and art pale in comparison to this task. How do you know what code to write if you don't know what...
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New demo with updated graphics
October 20, 2022
by
Ted Bendixson
We've made many strides over the past few months. Mooselutions now has over fifty puzzles, and some of the newer game elements are looking promising in terms of depth. We overhauled all of the graphic...
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How to make a game from scratch with basic math and simple programming techniques
September 09, 2022
by
Ted Bendixson
1
To outsiders, video game programming seems like an arcane skillset. To get a leg up, many of us use big and bloated commercial game engines that dump the programmer into a labyrinth of settings and fe...
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Small bug fixes
January 28, 2022
by
Ted Bendixson
I just pushed an update which fixes an issue wherein the player can continue moving after triggering a moose and the moose won't move until the player finishes moving. Now if the player moves, the moo...
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Expanding the Moosieverse
January 27, 2022
by
Ted Bendixson
It has been quite some time since last August, when the first version of Mooselutions launched, and we have learned quite a lot in the process. The new build launched yesterday with double the puzzles...
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Exploring the Universe through Mooselutions
August 25, 2021
by
Ted Bendixson
Many thanks to everyone who played Mooselutions during the Low Rez Jam. We appreciate your kind words, and we are thrilled to have ranked 19th in gameplay in the jam. To me, that's a particularly hard...
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