<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Mooselutions Devlog - itch.io</title><link>https://tedbendixson.itch.io/mooselutions</link><description>Explore a puzzling forest full of cute (but pesky) moose who anger easily.</description><item><guid>https://tedbendixson.itch.io/mooselutions/devlog/1474270/mooselutions-is-now-available-on-itchio</guid><title>Mooselutions is Now Available on itch.io</title><link>https://tedbendixson.itch.io/mooselutions/devlog/1474270/mooselutions-is-now-available-on-itchio</link><pubDate>Tue, 31 Mar 2026 02:38:28 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Mooselutions is now available for purchase on itch.io for Windows. A Mac OS version is coming soon. For those of you who don&#039;t know, Mooselutions is a 2D Sokoban-style puzzle game with nearly fifty pu...</p>]]></description></item><item><guid>https://tedbendixson.itch.io/mooselutions/devlog/638378/new-world-map</guid><title>New World Map</title><link>https://tedbendixson.itch.io/mooselutions/devlog/638378/new-world-map</link><pubDate>Mon, 20 Nov 2023 19:05:00 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I updated the game&#039;s world map so it fits in with the game and feels more lively. Unexplored areas are white, levels you haven&#039;t completed yet are yellow, and completed levels are green. The world map...</p>]]></description></item><item><guid>https://tedbendixson.itch.io/mooselutions/devlog/576300/mooselutions-coming-to-steam</guid><title>Mooselutions coming to Steam</title><link>https://tedbendixson.itch.io/mooselutions/devlog/576300/mooselutions-coming-to-steam</link><pubDate>Thu, 17 Aug 2023 20:33:03 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I will be releasing the game on Steam. Follow the link to wishlist Mooselutions when it becomes available. Mooselutions on Steam (steampowered.com)...</p>]]></description></item><item><guid>https://tedbendixson.itch.io/mooselutions/devlog/558274/moose-game-gets-the-zoomies</guid><title>Moose game gets the zoomies!</title><link>https://tedbendixson.itch.io/mooselutions/devlog/558274/moose-game-gets-the-zoomies</link><pubDate>Mon, 10 Jul 2023 15:43:18 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Mooselutions runs on a custom game engine. This seems kind of funny considering that Mooselutions is a cute 2D pixel art game. What is there to improve upon here? Why not use an Engine like Unity for...</p>]]></description></item><item><guid>https://tedbendixson.itch.io/mooselutions/devlog/531223/paper-prototyping-a-skill-that-will-save-years-of-your-life</guid><title>Paper Prototyping. A Skill That Will Save Years of Your Life</title><link>https://tedbendixson.itch.io/mooselutions/devlog/531223/paper-prototyping-a-skill-that-will-save-years-of-your-life</link><pubDate>Mon, 15 May 2023 20:45:04 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Game design is a dark art. Most of us who start making games do it by feel. We know what we enjoyed playing as kids, and we make games that remind us of the joy we felt (and still feel when playing ne...</p>]]></description></item><item><guid>https://tedbendixson.itch.io/mooselutions/devlog/529423/windows-fullscreen-main-menu</guid><title>Windows Fullscreen + Main Menu</title><link>https://tedbendixson.itch.io/mooselutions/devlog/529423/windows-fullscreen-main-menu</link><pubDate>Thu, 11 May 2023 19:08:13 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hey folks, As this project gets closer to completion, I have spent a little bit of time putting in the standard staples you see in most games, things like support for fullscreen on Windows and, of cou...</p>]]></description></item><item><guid>https://tedbendixson.itch.io/mooselutions/devlog/520145/small-bug-fixes</guid><title>Small bug fixes</title><link>https://tedbendixson.itch.io/mooselutions/devlog/520145/small-bug-fixes</link><pubDate>Sat, 22 Apr 2023 13:19:57 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Just posted a new build with a small bug fix. If you somehow got two moose onto separate rail carts, got them facing each other, and walked into both of their paths, the game didn&#039;t recognize that the...</p>]]></description></item><item><guid>https://tedbendixson.itch.io/mooselutions/devlog/519439/sharing-more-mooselutions</guid><title>Sharing more Mooselutions</title><link>https://tedbendixson.itch.io/mooselutions/devlog/519439/sharing-more-mooselutions</link><pubDate>Thu, 20 Apr 2023 19:48:52 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hey folks. I&#039;ve been doing some more work on the game, mostly responding to feedback from a bunch of play testers. The new build is only available on Windows for now, but I will put up the Mac version...</p>]]></description></item><item><guid>https://tedbendixson.itch.io/mooselutions/devlog/494097/most-ideas-are-bad</guid><title>Most Ideas Are Bad</title><link>https://tedbendixson.itch.io/mooselutions/devlog/494097/most-ideas-are-bad</link><pubDate>Fri, 24 Feb 2023 12:47:03 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I just finished making another puzzle for Mooselutions. It involves conveyor belts, one of the earliest elements in the game. Given that I have been actively working on this game for more than a year,...</p>]]></description></item><item><guid>https://tedbendixson.itch.io/mooselutions/devlog/455111/how-to-hire-game-artists-as-a-programmer</guid><title>​How To Hire Game Artists (As a Programmer)</title><link>https://tedbendixson.itch.io/mooselutions/devlog/455111/how-to-hire-game-artists-as-a-programmer</link><pubDate>Wed, 23 Nov 2022 11:16:25 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A lot goes into making a game. In addition to games being one of the more technically challenging programming projects, they are an art form unto themselves. Games that sell well have great looking ar...</p>]]></description></item><item><guid>https://tedbendixson.itch.io/mooselutions/devlog/447701/explaining-away-the-edges</guid><title>Explaining Away The Edges</title><link>https://tedbendixson.itch.io/mooselutions/devlog/447701/explaining-away-the-edges</link><pubDate>Fri, 04 Nov 2022 12:03:53 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A good game design is one that never needs to explain itself. Games should be playable with little to no instruction. Although this isn&#039;t always achievable with every game you design, it&#039;s a goal wort...</p>]]></description></item><item><guid>https://tedbendixson.itch.io/mooselutions/devlog/446948/a-degree-of-freedom</guid><title>A Degree of Freedom</title><link>https://tedbendixson.itch.io/mooselutions/devlog/446948/a-degree-of-freedom</link><pubDate>Wed, 02 Nov 2022 13:26:33 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzEwNDMxMDg1LnBuZw==/400x224%23c/S9S5x1.png"/><p>How to expand the scope of gameplay in games Design is the hardest part of making a game. Programming and art pale in comparison to this task. How do you know what code to write if you don&#039;t know what...</p>]]></description></item><item><guid>https://tedbendixson.itch.io/mooselutions/devlog/441723/new-demo-with-updated-graphics</guid><title>New demo with updated graphics</title><link>https://tedbendixson.itch.io/mooselutions/devlog/441723/new-demo-with-updated-graphics</link><pubDate>Thu, 20 Oct 2022 12:21:08 GMT</pubDate><category>devlog</category><description><![CDATA[<p>We&#039;ve made many strides over the past few months. Mooselutions now has over fifty puzzles, and some of the newer game elements are looking promising in terms of depth. We overhauled all of the graphic...</p>]]></description></item><item><guid>https://tedbendixson.itch.io/mooselutions/devlog/425960/how-to-make-a-game-from-scratch-with-basic-math-and-simple-programming-techniques</guid><title>How to make a game from scratch with basic math and simple programming techniques</title><link>https://tedbendixson.itch.io/mooselutions/devlog/425960/how-to-make-a-game-from-scratch-with-basic-math-and-simple-programming-techniques</link><pubDate>Fri, 09 Sep 2022 14:22:00 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzk5OTc1NjIucG5n/400x224%23c/RiCR%2F0.png"/><p>To outsiders, video game programming seems like an arcane skillset. To get a leg up, many of us use big and bloated commercial game engines that dump the programmer into a labyrinth of settings and fe...</p>]]></description></item><item><guid>https://tedbendixson.itch.io/mooselutions/devlog/340189/small-bug-fixes</guid><title>Small bug fixes</title><link>https://tedbendixson.itch.io/mooselutions/devlog/340189/small-bug-fixes</link><pubDate>Fri, 28 Jan 2022 16:45:17 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I just pushed an update which fixes an issue wherein the player can continue moving after triggering a moose and the moose won&#039;t move until the player finishes moving. Now if the player moves, the moo...</p>]]></description></item><item><guid>https://tedbendixson.itch.io/mooselutions/devlog/339773/expanding-the-moosieverse</guid><title>Expanding the Moosieverse</title><link>https://tedbendixson.itch.io/mooselutions/devlog/339773/expanding-the-moosieverse</link><pubDate>Thu, 27 Jan 2022 15:30:05 GMT</pubDate><category>devlog</category><description><![CDATA[<p>It has been quite some time since last August, when the first version of Mooselutions launched, and we have learned quite a lot in the process. The new build launched yesterday with double the puzzles...</p>]]></description></item><item><guid>https://tedbendixson.itch.io/mooselutions/devlog/287393/exploring-the-universe-through-mooselutions</guid><title>Exploring the Universe through Mooselutions</title><link>https://tedbendixson.itch.io/mooselutions/devlog/287393/exploring-the-universe-through-mooselutions</link><pubDate>Wed, 25 Aug 2021 12:49:28 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Many thanks to everyone who played Mooselutions during the Low Rez Jam. We appreciate your kind words, and we are thrilled to have ranked 19th in gameplay in the jam. To me, that&#039;s a particularly hard...</p>]]></description></item></channel></rss>